6/11/2023 0 Comments Grim dawn map hackThe next update continues our efforts to bring older content to our modern standards. With the next update, you will be able to select the desired Crucible Map from the main menu, or leave it set to Random if you prefer to the current setup! Gone will be the days of restarting the Crucible endlessly until you hit your favorite map (or installing Grim Internals, I suppose). It’s no secret that any UI work in this engine makes us cringe, but in this case the pain was worth it. If you are looking for Components with Offensive Ability, simply searching for Offensive Ability will filter out everything that does not provide you the desired bonus! With v1.1.4.0, we’ve added a powerful search filter to the Blacksmith UI that allows you to not only filter by item names but also by specific stats. Turns out when you add hundreds of crafting recipes, it can become a bit challenging to sort through them all. With this change, we’ve also updated overhead indicators for Hero monsters to stand out better and included new overhead icons for Bosses and Nemesis Bosses so that you can pick them out in a crowd. You can toggle various options, including Player Health Bars in Multiplayer, under the new Interface options tab. At 1080p and above, Boss health bars become even more impressive!Īnother staple of Grim Internals that is sorely missed whenever we did an update, Monster Overhead Health bars will become a baseline feature. The Target HUD has been a relic from another era of Grim Dawn, and its time has finally come to join us in whatever century this is now. In addition, with this change, we are making Partial Components automatically combine when looted, so that’s one less press of a button! You will be able to toggle it in the game-options as it is disabled by default. With v1.1.4.0, auto-looting of Components and Crafting materials will become standard. Popularized by Grim Internals, this was probably the #1 most requested quality of life feature we’ve been reading about and the most missed whenever an update broke support for Grim Internals. No because we focused balancing on the early game (roughly levels 1-60), but yes because we’ve updated old monster and boss encounters to deal damage in line with expansion enemies.Īll in all, we would describe the challenge as more consistent, rather than more difficult, as older monsters are now more of a threat on a level you’ve already been used to with Ashes of Malmouth and Forgotten Gods foes. With this patch, the base game has received a substantial balancing overhaul of Normal/Veteran and Elite difficulties, over 1800 database records in all! We’ve narrowed the gap between the expansion content and the base game content, meaning that the lower levels should feel more exhilarating to play again and the jump between difficulties will be much smoother.ĭoes this mean the endgame has gotten more difficult? Well, yes and no. Special attacks had become an afterthought as face-tanking every enemy was a better use of your time than repositioning. Their damage was just not up to par, not only compared to your offensive capabilities but simply to the armor you were wearing. You would get surrounded by packs of mobs and not care. We felt that, over time, the base game’s difficulty has waned significantly relative to the power growth of player characters, and even compared to the Ashes of Malmouth and Forgotten Gods expansions. One major thing we’ve been eager to do for a long time however is going to have major ramifications for all our players. Among the changes, some highlights include: a pass on end-game two-handed weapons, revision of many high-level Epic items to have better resistance distributions (no more just Fire/Cold/Lightning resist), and improvements to the Arcanist mastery’s toggled and passive skill lines. No update is complete of course without a balancing pass and you can expect that here as well. Here's an excerpt from the patch preview article: Let there be balance This v1.1.4.0 patch is going to address some balancing issues, add an option to auto-loot components and crafting materials, update the game's target HUD, allow you to search crafting recipes, and so on. Crate Entertainment's hack 'n' slash action-RPG Grim Dawn will soon be getting a sizable new patch focused entirely on quality of life improvements.
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